⏱️
TACTICAL MODULE

Sixes Lacrosse IQ Masterclass

Sixes is the Olympic format of lacrosse β€” 6 v 6, a 70 by 36 metre field, 8-minute quarters, a 30-second shot clock, and one unified rule book for men and women. Learn the draw, the clock, the cards, what Sixes does not call, and the tactics that come from having only five runners and no time to waste.

GAME:
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Built from the unified Sixes rule book. Every rule on this page was checked against the World Lacrosse 2026–2028 Sixes Lacrosse Official Playing Rules, plus USA Lacrosse's Sixes standards for youth play, which modify the international rules for the American game. Sixes is one rule set for men and women — the variations are marked in the book itself. Where the US youth game differs from the international standard, the card says which is which.

πŸ“‹ The Sixes Rule Set at a Glance

World Lacrosse 2026–2028

Unlike youth field lacrosse, Sixes does not change much by age β€” it is one rule set played worldwide, and it is the format used for the Olympic Games. What does differ is the American youth adaptation, which changes one thing by age (the clearing count) and a handful of others for safety and simplicity. Coach the column that applies to you.

Rule Sixes (World Lacrosse) US youth, 10U & below US youth, 12U to high school
Field70 m × 36 m. (Non-sanctioned events may adjust to 55–75 m × 35–55 m)55–75 m × 35–55 mSame
Format6 v 6 — five runners plus a goalkeeper. Roster of 12Roster up to 14Roster up to 14
Start of playDraw to begin each quarter and each overtime period. No faceoffSameSame
Game clock4 × 8 min, running time. 2-min breaks, 5-min halfSame clock, 4-min halfSame clock, 4-min half
Shot clock30 seconds from gaining possession30 seconds30 seconds
Clear count10 seconds to get the ball across the centre lineNo count10 seconds
Body checkingIllegal in both the men's and women's gameIllegalIllegal
CardsGreen 30 s · Yellow 1 min · Red expulsionSameSame
Penalty servicePlayer sits in the Penalty Area. The In-Home serves GK and staff foulsSameSame
Free-position spacing3 m2 m2 m
Overtime3-min periods of stopped time, repeated until a winner4 min sudden victory4 min sudden victory
GoalkeeperMust be on the field at all times, and may not cross the centre lineSameSame

Five things that surprise field coaches

  • There is no two-point goal. Sixes has no scoring arc — every goal is one point.
  • Body checking is illegal for the men too. Sixes made physicality equal across the two games.
  • There is no self-start. Play starts and stops on the official's whistle.
  • No specialist positions. Five runners, and every one of them plays both ends.
  • The goalkeeper cannot cross the centre line. That is the only offside in the game.

Why this format exists

Sixes was created in 2018 to make the sport cheaper to stage, easier to learn and more balanced — a 12-player roster, a small field, no specialist positions and a short game built for television and for tournaments. It was played by both men and women at The World Games 2022, the first World Lacrosse Sixes Championships is in 2027, and it is the format lacrosse will use at the Los Angeles 2028 Olympic Games.

Sources: World Lacrosse, 2026–2028 Sixes Official Playing Rules v1.0, and USA Lacrosse, Sixes: Advanced Small-Sided Standards.

πŸ“ 1. The Sixes Field

Where to be on the pitch

A Sixes pitch is roughly half the area of a field lacrosse pitch, and every marking on it is there to serve the clock. Knowing which line you are on decides what is legal.

Field The Field

The Pitch

A rectangular pitch 70 m long and 36 m wide at World Lacrosse events. Non-sanctioned events may use anything from 55–75 m long and 35–55 m wide, which is what most US youth play on.

Why it matters: This is roughly half the area of a field lacrosse pitch, with no restraining lines and no midfield restrictions β€” the only line that constrains a player is the centre line, and only because of the clearing count and the over-and-back rule.
πŸ’‘ Player Tip: Measure it in strides on the day. A 55-metre pitch changes how much space you actually have to work in, and most players overestimate it.
Draw Circle The Field

The Centre Draw Circle

A circle of 5 m radius around the centre marking, with a 10 cm centre point and a line across it parallel to the end lines.

Why it matters: Every player except the two taking the draw must be OUTSIDE this circle when the draw is set. Once the whistle sounds they may all enter β€” and while the two draw players are still in position with the ball between their sticks, nobody may touch them.
πŸ’‘ Player Tip: Time your entry off the whistle, not off the ball. Early is a foul; late is a lost possession.
Goal The Field

The Goal and Crease

A 1.83 m by 1.83 m goal, centred on the end line and 25 m from the midline, with a crease of 3 m radius marked around it. Goals are orange.

Why it matters: The crease is where the goalkeeper has privileges that exist nowhere else: no opposing player may initiate contact with the goalkeeper or their stick while they are inside it. But it also carries duties β€” a player with possession in their own crease must get rid of the ball within five seconds.
πŸ’‘ Player Tip: You may reach into the crease to play a loose ball. You may not enter it as an attacker, and you may not make contact with the goalie.
Penalty Dot The Field

The Penalty Dot

A permanent marking on the table side of the field, its centre 2 m from the centre line and 5 m from the sideline.

Why it matters: This is where play restarts after time-serving penalties are administered. The non-offending team is awarded the ball in their Offensive Zone on the dot β€” so a penalty does not just cost you a player, it gives the opponent a clean, organised restart near midfield.
πŸ’‘ Player Tip: Know which side of the field the dot is on before the game starts. It is the set piece of the format and it is always in the same place.
D-Zone The Field

The Defensive Zone

The rule book defines it as a 36 m by 25 m rectangle around the goal on a team’s defensive half of the field.

Why it matters: The centre line divides the two zones, and what is one team’s Defensive Zone is the opponent’s Offensive Zone. Zone matters because restarts are administered differently in each, and because the 10-second clear count runs from the moment you gain possession in your own half.
πŸ’‘ Player Tip: Once you have the ball in your own half, you are on the clock. Count it out loud if it helps.
Sub Area The Field

The Substitution Area

A marked area 10 m long and 5 m deep from the sideline, sitting between the two team bench areas.

Why it matters: Substitution happens here and only here, with one exception: after a goal, at the start or end of a period, and during a timeout. Players substitute on the fly and may do so on either side of the centre line β€” except a goalkeeper-to-goalkeeper change, which must happen in the Defensive Zone.
πŸ’‘ Player Tip: Come off through the gate, not over the sideline. It is one of the easiest avoidable fouls in the format.
Clocks The Field

The Two 30-Second Clocks

Two visible shot clocks, one at each end line, positioned so players and officials can both see them.

Why it matters: The clock is not an accessory in Sixes β€” it is the structure of the game. If it expires before a shot on goal, you lose the ball. Every decision on offence is made against it.
πŸ’‘ Player Tip: Find the clock before you catch the ball, not after. You should always know roughly how many seconds you have left.

⚑ 2. The Draw

The only way a quarter starts

Sixes has no faceoff. Every quarter and every overtime period begins with a draw at the centre, and it is a genuinely different skill in the men's and women's games.

One Draw, Four Starts

Each quarter and each overtime period begins with a draw at the centre of the field β€” not a faceoff, and not a restart after a goal (play simply resumes with the goalkeeper). The exception is possession at the end of a period: if a quarter ends with a team holding the ball, or in an extra-player situation, the next period starts by awarding them the ball at the same relative position instead of drawing.

🧒 Coaching Point: Four draws a game means four clean possession opportunities. At roughly 45 minutes of game time and a 30-second shot clock, two draws won is usually two extra scoring chances β€” budget practice time for it the way you would for a faceoff.
πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ Parent Note: The draw is how each quarter kicks off β€” two players press their sticks together with the ball between them and flick it up. Because it happens only four times a game, it looks small but it decides a lot.

The Men’s Draw and the Women’s Draw Are Different Skills

In the MEN’S draw both players rest their sticks and gloved hands ON THE GROUND, parallel to the centre line, heads perpendicular to the surface, with both hands, both feet and the helmet to the left of the throat of their own stick. In the WOMEN’S draw both players hold their sticks IN THE AIR above hip level, parallel along the vertical plane of the centre line, with the bottom hand not higher than the top hand β€” and on the whistle the ball must fly higher than the heads of both players taking the draw.

🧒 Coaching Point: These are genuinely different techniques and they should not be coached together. The men’s draw is a ground-based clamp-and-rake; the women’s draw is a controlled upward flick. If you coach both squads, write two separate drills.
πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ Parent Note: This is one of the clearest examples of Sixes being a single rule book with two variations inside it rather than one compromise rule. Men and women play the same game with different draw mechanics.

Nobody May Touch the Draw Players

Once the official says β€œset” the two draw players must stay motionless until the whistle. When the whistle goes, every other player may enter the circle β€” but while the two are still in the draw position with the ball contacting their sticks, it is illegal for any other player to contact the body or the stick of either of them.

🧒 Coaching Point: Interfering with the body, or checking the stick or hand of a draw player, is a minor foul (loose ball). Body checking either draw player before possession is a major or an expulsion foul. Teach your wings to go for the ball and never through the centres.
πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ Parent Note: The two players taking the draw are protected until the ball is free. It is one of the few places in the sport where a player is deliberately shielded from contact.

When the Draw Goes Wrong

If the ball goes directly out of bounds off a draw and nobody can say who touched it last, possession is awarded by alternate possession. If an official whistles by mistake, the ball is re-drawn at the centre line with the same restrictions. If both players drew illegally, or it cannot be determined why the draw was illegal, or the draw was not set correctly, the official resets it β€” but a SECOND re-draw in the same sequence goes to alternate possession.

🧒 Coaching Point: Alternate possession is tracked by the head official and the scorer’s table, and the coin toss winner chooses between the goal to defend and the first alternate possession. It is worth knowing the state of the alternation late in a close game.
πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ Parent Note: If the draw has to be redone twice, the officials stop trying and simply alternate who gets the ball. It is there to stop draws becoming an endless loop.

🚩 3. Fouls, Cards & Penalty Time

Thirty seconds, one minute, or gone

Sixes uses the same three colours of card as the women's field game, but means something different by them β€” and with only six players on the field, a one-minute penalty is a third of your team.

Green, Yellow, Red β€” and what each costs

30 s Β· 1 min Β· expelled

A GREEN card is a minor foul and carries a 30-second time-serving penalty β€” but only if the offending team did not have the ball. If the offending team had possession, or the ball was loose, the penalty is simply loss of possession and a whistle restart at the spot. A YELLOW card is a major foul: one minute, and the ball to the non-offending team. A RED card is an expulsion: the player is gone for the rest of the game and the In-Home serves two minutes on their behalf.

πŸ”‘ Key Golden Rule: Every time-serving penalty in Sixes is NON-RELEASABLE and runs concurrent with playing time. You serve the full amount regardless of whether the opponent scores. With five runners on the field, a one-minute yellow card means playing a sixth of the game with 80% of your team.

The In-Home β€” the player who serves for others

Serves the unassigned fouls

Before the game the head coach nominates an In-Home: any player except the goalkeeper. The In-Home serves every penalty that is not assigned to a specific field player β€” fouls by the coaching staff, non-playing personnel, the goalkeeper, and team fouls where no individual can be identified. If the team picks up several at once, the coach nominates additional players to serve, none of them the goalkeeper.

πŸ”‘ Key Golden Rule: Major fouls served by the In-Home on behalf of a team official or the goalkeeper do NOT count toward that player’s own accumulation. But if your goalkeeper commits a time-serving foul, the In-Home serves it β€” which means your goalkeeper is still on the field and your In-Home is not.

Body Checking Is Illegal in Both Games

Illegal in both disciplines

Rule 8.3.1 is blunt: body-checking of an opponent in any form is illegal. This applies to the men’s game exactly as it does to the women’s. What remains legal is incidental contact of equal pressure, legal holds, legal pushes to gain possession of a loose ball, and a defender redirecting an opponent who has the ball.

πŸ”‘ Key Golden Rule: Deliberately body checking an opponent in the head or neck area, or from behind, is not a yellow card β€” it is an EXPULSION foul. And in the women’s game, a dangerous propel (a pass or shot thrown without regard to where players are) that strikes any player above the knee is also an expulsion.

Walling β€” the foul created by having six players

Major foul Β· 1 minute

It is illegal for two or more defensive players to form a stationary, parallel or adjacent stack or wall-type formation in front of the goal, or within the crease, creating a physical barrier instead of actively defending an opponent. The criteria are specific: the defenders are stationary, they are side-by-side or in a line, they are not making an active attempt to legally defend an opponent, and the formation is in front of the goal or in the crease.

πŸ”‘ Key Golden Rule: USA Lacrosse modifies this for youth: at 14U and below, in the women’s game, ONE player is considered walling. The point of the rule is that a static wall is not defence, it is obstruction β€” and it is a major foul.

Fouling Out β€” three majors and you are done

3 majors = out

Any player who commits three or more major fouls, or any expulsion foul, is fouled out and takes no further part in the game. A substitute is allowed to enter, but only at the point when the fouled-out player would have been permitted to re-enter. The official scorer is required to notify the officials once a player reaches three majors.

πŸ”‘ Key Golden Rule: There is a hard second consequence that coaches miss: three majors can only be accumulated by a field player, because In-Home service does not count against them. Your disciplined players can stay on the field; the ones who keep collecting yellows cannot.

⏱️ 4. The 30-Second Clock

Tempo, restarts and turnovers

In field lacrosse you can hold the ball. In Sixes you cannot. The shot clock and the clearing count are what turn the game into a series of decisions instead of a series of possessions.

The 30-Second Shot Clock

From the moment a team gains possession, there are 30 seconds to put a shot on goal. If the clock expires without one, the ball is awarded to the defending team. There is no stall, no hold, no running out the clock with the ball in your stick.

βš™οΈ What happens: A valid shot on goal requires the head of the shooter’s stick to be ABOVE goal line extended when the ball is released, and the ball must leave the stick before the clock expires. A shot from below goal line extended is not a shot for clock purposes.
πŸ’‘ Pro Tip: The clock makes indecision the most expensive mistake in the sport. A contested shot at 3 seconds left is worth more than a perfect pass that arrives at zero.

What Resets the Clock β€” and What Does Not

The clock resets on a change of possession, on a restart after time-serving penalties are administered, after a goal when the official whistles to restart, if play is stopped for a DEFENSIVE injury, if possession is gained or awarded after a draw, and on a loose-ball technical foul by the defence if the offended team gains possession. It also resets on a shot that hits the pipe or rebounds off the goalkeeper while the goalkeeper is standing inside the crease.

βš™οΈ What happens: It does NOT reset if the shot did not originate from above goal line extended, during a team or official timeout, if the ball hits the goalkeeper or a defender while OUTSIDE the crease, if play stops for an OFFENSIVE injury, or on an inadvertent whistle or a delayed penalty signal.
πŸ’‘ Pro Tip: The defensive-injury reset and the offensive-injury non-reset are the two that get argued about. If your team is defending a long possession, an injury stoppage on your side gives the attack a fresh 30.

The 10-Second Clear

There is a 10-second count to get the ball across the centre line, and it applies to BOTH teams. When a team gains possession in its own half, the ball must cross the centre line within 10 seconds. Being across means both feet of the player in possession are in the offensive half, or the ball is in flight past the line and not touching it.

βš™οΈ What happens: USA Lacrosse removes this count at 10U and below β€” a stated youth modification β€” and keeps it at 12U, 14U and high school. If play is stopped while you are in your own half, you get a NEW 10-second count on the restart, but the shot clock resumes where it left off.
πŸ’‘ Pro Tip: The reset of the count but not the shot clock is the detail that catches teams. You can restart the clear, but you cannot restart the possession.

Over and Back

Once the ball is in your offensive half it may not return to your defensive half through your own team’s actions. If it does, it is an over-and-back violation: immediate change of possession, restarted 2 m from the nearest boundary to where the ball was when play stopped.

βš™οΈ What happens: There is no violation if the ball leaves the offensive zone on a valid shot, if a loose ball is leaving and the defence is called for a loose-ball foul, or if a loose ball leaves the zone and was last touched by the defence. A player may legally bat the ball to keep it in the offensive zone before it crosses β€” but if they possess or touch it while their feet are in their own half, it is a turnover.
πŸ’‘ Pro Tip: Bat it, do not catch it. A defender who chases a loose ball across the centre line to catch it turns a good play into a turnover.

Restarts, and the Bubble Around the Ball

In your defensive zone, a restart happens at the same relative position where the ball was when play stopped. In your offensive zone it is 2 m inside the closest boundary line from that spot. And on any restart, if an opposing player is within 3 m when the whistle blows, they may not defend until they have retreated to 3 m.

βš™οΈ What happens: The same restraint applies to the attacking team: no teammate of the player with the ball may be within 3 m of them on a restart. Violating the 3-metre area is a delayed penalty for delay of game. After a goal there is a separate, faster rule β€” the goalkeeper must retrieve the ball and be ready within five seconds, or possession is awarded to the other team, and then the goalkeeper has five seconds to clear it out of the crease.
πŸ’‘ Pro Tip: USA Lacrosse reduces the free-position spacing to 2 m for youth. Check which distance your competition uses before you drill it β€” the difference is small but it changes a defender’s first two steps.

🎯 5. Sixes Offence

Five runners, no specialists

Sixes offence is built around the clock. You are not trying to hold the ball, you are trying to create a shot in thirty seconds β€” and with five runners there is always a spare man somewhere.

Five Runners, No Specialists

Sixes has no positions by job description. Every player on the field except the goalkeeper is a runner who plays both ends, and the roster is small enough that everyone will have the ball in a scoring situation. The format was built this way deliberately, to remove the competitive imbalance that comes from concentrating skill in a few specialist roles.

πŸ”„ Motion Sequence: Runners have to be able to defend, clear, ride and finish. In a 12-player roster with a 30-second clock there is no room for a player who is only useful at one end.
πŸ“ Spacing Rule: With only five runners, every player is always within one pass of the ball β€” which means spacing is the whole offence.

Spacing for Six: the 3-2 and the 2-3

The common shapes are a 3-2 (three across the top of the scoring area, two low) and a 2-3 (two high, three low). Both exist to create a 2-on-1 somewhere β€” with five attackers against five defenders, one defender will always be a step late if the ball moves faster than the defence slides.

πŸ”„ Motion Sequence: Top three swing the ball β†’ the low two cut off the far side β†’ the defence has to choose between sliding to the ball or covering the cut. The shot comes from whichever choice they get wrong.
πŸ“ Spacing Rule: Keep 8–12 m between attackers. On a 36 m wide pitch, crowding the ball is the fastest way to lose it β€” and the defender who does not have to slide is the one who gets the turnover.

Attacking the Clock

Thirty seconds is roughly two or three passes and one defensive rotation. A Sixes offence should be organised around a shot at 10–15 seconds, not around holding for a perfect look, because a shot that hits the pipe or the goalkeeper inside the crease gives you a fresh 30 back.

πŸ”„ Motion Sequence: First option in the first 10 seconds off a fast break or a draw β†’ if not there, one rotation to the second option by 20 seconds β†’ if not there, a shot on goal by 25 seconds and send three to the rebound.
πŸ“ Spacing Rule: Because a rebound that beats the goalkeeper inside the crease resets the clock, crashing the goal is worth more here than in the field game.

Playing a Man Down: the Penalty Dot Restart

When a time-serving penalty is administered, the non-offending team restarts in their offensive zone, on the penalty dot. That is a set piece, not a scramble β€” and it is the single biggest swing moment in a Sixes game, because a one-minute yellow card costs the offending team a player for a minute of a 32-minute game.

πŸ”„ Motion Sequence: Set the restart quickly and deliberately: the clock is running, and the defenders who are still on the field have to cover one more attacker than they have players.
πŸ“ Spacing Rule: A team a player down should not chase. Give up the outside shot and protect the middle, because the penalty is non-releasable β€” conceding is no longer a reason to gamble.

πŸ›‘οΈ 6. Sixes Defence

No body checks, no wall, no time

Sixes defence is the hardest adjustment for a field player, because the tool the men's game relies on β€” the body check β€” does not exist, and the shortcut of stacking bodies in front of goal is itself a foul.

Defend Without the Body Check

This is the hardest transition for a men’s field player. There is no legal body check in Sixes, at any level, for either gender. What is legal is a body hold with the hands together on the stick, a push from the front or side on a player who has the ball or is within 3 m of a loose ball, and the incidental contact that comes with two players competing for the same ground.

πŸ—£οΈ Required Call: β€œHands together, feet moving.” A defence that cannot use contact has to use position, and position comes from arriving early.
πŸ›‘οΈ Defensive Rule: Slashing, cross-checking and tripping are all major fouls here as they are in the field game, and unnecessary roughness covers the excessively violent version of a hold or a push. The line between a legal push and a major foul is the force, not the act.

The Goalkeeper May Not Cross the Centre Line

Every team must have a goalkeeper on the field at all times, and the goalkeeper may not cross the centre line. That is also the only offside rule in Sixes: a team is offside when their goalkeeper’s body β€” including a gloved hand on the stick, but not the stick itself β€” touches, steps on or crosses the centre line.

πŸ—£οΈ Required Call: β€œWatch your goalie.” With no restraining lines, the centre line is the only line your goalkeeper owns, and there is nothing subtle about crossing it.
πŸ›‘οΈ Defensive Rule: An attacking team also cannot score while their goalkeeper is in their offensive zone. If your goalkeeper presses up trying to create a 6-on-5, you cannot legally score from it.

Do Not Build a Wall

Walling is the foul that exists specifically because Sixes has six players. Two or more defenders standing stationary and adjacent in front of the goal, making a physical barrier instead of defending an opponent, is a major foul β€” one minute. The rule is judged on four things: stationary, parallel or adjacent, no active attempt to defend, and located in front of the goal or in the crease.

πŸ—£οΈ Required Call: β€œTalk, do not stack.” Packing the crease looks disciplined and is actually a card.
πŸ›‘οΈ Defensive Rule: In the USA Lacrosse youth game at 14U and below, a single player can be judged to be walling in the women’s game. Teach young defenders to slide and recover rather than to line up.

Defending the Clock, and the Five-Second Crease

A Sixes defence is always defending against a clock as well as against five players. The shot clock gives you a lever field lacrosse does not have: make them use ten seconds and the shot they finally take is the one you wanted them to take. Meanwhile the crease rule cuts the other way β€” a player with possession in their own crease must get rid of the ball within five seconds.

πŸ—£οΈ Required Call: β€œHold them wide.” A team that cannot run its pattern inside 30 seconds ends up shooting from where you want it to shoot.
πŸ›‘οΈ Defensive Rule: The five-second crease count is real and it applies to field players as well as the goalkeeper. Deliberately dropping the ball and picking it up to reset the count is itself a foul, and a goalkeeper who throws the ball into the crease to reset it is called for illegal procedure.

🧠 7. What to Un-Learn

Field habits that are not fouls here

The hardest part of coaching Sixes is subtraction. Several of the field game's most familiar rules simply do not exist, and teaching them wastes practice time and confuses players who already know the other code.

Not called in Sixes

  • Shooting space β€” the lane is not protected
  • Three seconds β€” neither the closely-guarded nor the 8-metre version
  • Hooking
  • Poke checks
  • Empty stick check on a ground ball
  • In the sphere (women's field)
  • Check across the body
  • Slash as the women's field game defines it
🧒 A drill built around any of these teaches a whistle that will never come. The one that catches people out most is shooting space β€” it is a routine call in girls field lacrosse and it does not exist here.

Called in Sixes but not in the field game

  • Illegal body check β€” including in the men's game
  • Walling β€” two or more defenders forming a static wall in front of goal
  • Offside β€” but only if your goalkeeper crosses the centre line
  • Illegal goal crease defending (women's)
  • Dangerous propel (women's) β€” one minute, or expulsion above the knee
  • Over and back β€” the ball may not return to your own half
  • The 10-second clear β€” a count the women's field game does not have
πŸ’‘ Player rule of thumb: if you learned it as a way to slow the game down, it is probably illegal here. Sixes is designed so that nobody can stall.

The one that stays the same

Everything the field game teaches about spacing, off-ball movement, stickwork, ground balls and communication transfers intact. Sixes does not change how to throw, catch, scoop or read a defence. It changes the rules around those skills, and it removes the time you have to use them.

πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦ Parent note: Sixes is the format used at the Olympics, so a player who is comfortable with it has a pathway that a field player alone does not β€” but it is not a lesser version of the sport. The skills are the same ones, played faster.

Compare with the field games, then go build a session

Sixes sits between field and box lacrosse, and it borrows the draw from one and the clock from the other. Reading the field pages next is the fastest way to see what carried over and what did not.

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